megafrockLABORATORIES

Hiring / 1 open role

Join the lab.

We're building Templar, a dungeon-management game made with Godot and C++. Players build a dungeon and watch its inhabitants mine, haul, and build. We want an artist to help make it feel alive.

3D Game Artist

Entry-level · Remote · Paid freelance

The work

Model stylized dungeon pieces and props in Blender: clear shapes, simple materials, readable from above. We give you references, dimensions, and feedback, and handle putting them in the game.

You'll need

  • A few examples of stylized 3D environments or props.
  • Blender basics: modeling, UVs, materials, export.
  • Tidy files and clear communication.

No degree or studio experience needed. Coursework and personal projects count.

How it works

  • Paid trial: up to two candidates model one simple storage chest, about 6–10 hours. Paid whether or not you continue.
  • First milestone: one artist builds a small dungeon kit (floor, wall, corner, three props), about 30–40 hours.

Fixed fees, agreed in writing before work begins.

To apply

Email jobs@megafrock.com with links to two or three pieces, what you made in each, and your time zone and availability. No custom artwork needed.

Apply by email

We welcome applicants of all backgrounds and don't discriminate on any protected characteristic. If you need an accommodation, let us know.